haha understandable! i think a good goal for the next few days would to be to find a good place to cut the demo or introduction arc--generally we encourage people to learn as much as they can in the two weeks and then post-jam take the time to refine or focus on their content. i think with narrative heavy/RPG games especially a good skill is knowing how to close things out even if you're not quite satisfied with them. learning to see where you can compromise and settle for scope is an important skill for finishing games!