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Thanks for the input and I'm glad you thought it was cool! We had a ton of things we wanted to do with it. It was our first game though, and we didn't give ourselves a ton of time to make it, so along with the time it took to actually learn how to use unity, we simply did not have enough time to implement everything we wanted to. For one thing, we had to kind of slap together the battle system; originally the player was supposed to have way more control in battle, but we didn't get to that. Additionally, we had no time for fine tuning, which is why the resource production is too high and it's kind of impossible to lose lol. Once again though, thanks for playing!

(+1)

For a first game this is even more impressive.