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(1 edit)

I really like the idea, the execution is well made.

My complain would be the lack of variety in the monsters and the terrain/props (A bog tile that slow down the hero would add some more strategy as an example).

I don’t know if it’s intented but you can’t hit the hero more than twice in a short intervall (with differents monsters). You can test this in the tutorial.

Great game overvall !

Thank you for the feedback! I agree that the terrain and monsters could have used more variety. Had I more time, I would have liked to give the hero a bow as well and include ranged monsters.

About the short interval hits, I gave the hero a short invincibility time like in other adventure games, but I did not show it well. Sorry about that.