Great idea and execution !
I just wish the cameras were more zoomed out (or maybe an option with the scrollwheel), because I had trouble seeing where I was going most of the time.
The dialogues were funny in between gameplay too.
I didn’t know about Gianna Sisters (but thanks for the reference), we based our work on the game Hue.
It’s unfortunate you got stuck on level 4, if you are stuck are the beginning you should remember that you can grab a box and that box block lasers.
Thanks, the feature of your precedents lives surprisingly wasn’t really hard to implement.
I like the game.
I was a bit weirded out by the orientation of the map in the editor vs the hero point of view.
I don’t know if that’s intended but you have infinite ressources ? I put bomb everywhere.
I just wish there were some other map to try and test out new mechanics.
Great game overall and I like the small taunt from the evil overlord.
Great game. I liked those puzzle.
However I felt like I cheesed it because you can go back and forth and change only one tile at a time.
The block animation was great but on the larger map you couldn’t see all of the map so I had to rely on the minimap as well.
Kudo for the editor mode, it’s simple but work well.
Great game ! I tried the html version and it didn’t work for me but the .zip were fine.
My only issue was the lack of a minimap (even something like a minimap that only show where you’ve been before).
The art looks fine and I liked the fact you have differents ennemy pattern when going to the other realm.
Thanks !
I based it off pharaoh which is the second game made by the dev of Caesar III.
You can pan around the map with the left clic button, I should have indicated that somewhere since it wasn’t clear.
There is a randomisation ! Kinda.. tl;dr when a people exit a building he will randomly choose between every production building within 600 range of the actual building.
However as other review said, the mechanic wasn’t clear enough so that’s a point I will be working on.
Thanks ! That’s the main point people are bringing up, and I guess I should have make it way clearer or have some tutorial to show the mechanic. To give you an indea, a guy will look up for the 3 closest production building and pick one at random. There is also a cycle going on (dongon -> (if exist) market -> tavern -> house -> random production -> etc.).
Between your game and mine we might be onto something about food!
This has great visuals, but the gameplay is hard !
You progress trought trials and error, but restarting from the beginning each time was tiresome.
The choreography of the ennemies is good, but if you went in the wrong spot there is nothing you can do to dodge it.
Maybe something like 2 or 3 lives could help ?
On the art sides of thing, it looks really great. I like the parallax effect which is well executed. The character look cute and I liked the jumping animation.
Art is great (capture that old castlevania feels a bit), I like the choice of music as well.
I liked the design of the boss, but I had lots of trouble with them. Some of theirs attacks have a huge hitbox (You can jump on their head, and they still hurt you there).
The wizard has an attack that ignite the ground, and he will use it twice in a row right at the start and you won’t be able to dodge it entirely. I also feel like I cheesed him because I couldn’t beat him on the ground.
I really like the idea, the execution is well made.
My complain would be the lack of variety in the monsters and the terrain/props (A bog tile that slow down the hero would add some more strategy as an example).
I don’t know if it’s intented but you can’t hit the hero more than twice in a short intervall (with differents monsters). You can test this in the tutorial.
Great game overvall !
As other said getting caught is more annoying than terrifying because you know you will have to do everything again.
Sometimes I feel cheated because the detector didn’t beep fast enough to tell me he was right at the junction between two rooms (if he run toward me and I run toward it ?).
Something like a password to open a door would have been great way to shortcut when you die.
Overall I like the tone of the game and the visual (it’s “simple” but not in a bad ways). The gameplay is simple but polished, so great game !