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The reason it's limited is because it causes instabilities. The larger you get, the larger the forces are, and with the walls, it gets.... laggy. Too big and it crashes not only the game but your computer. I chose the max size per-level based on how large you could get without this happening.

I also made the last level the way it is for a reason, for all you size demons who want to just fill up the entire screen.

In terms of altering these values after the fact, there's probably a way to do it, but would require hex editing or Melon Loader, both of which I have 0 experience with

or, since we can smash walls, I suggest we just put "tier 1" walls everywhere so we can smash everything even if we're "just started the level" small, and for the melon loader, I'll try to learn a bit about it and see if I can change the points number 

just took a look at melon loader as well, be sure to check out the "universal mods" section of the wiki for it! those tools look like they might be useful. for example "Explorer" by "Sinai" sounds like it could come in handy. best wishes homie lol 

haha i gotcha, when i was messing around with the size demony stuff on the last level i managed to get the player character stuck in some buildings and saw that instability firsthand. never had a crash though just lots of slowdown. props for including that level anyhow lol. also big thanks for the response :) will check those things out. thanks again!!