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Last Day:

Technically I'll still be working on this project tomorrow, but this is gonna be my last DevLog update, and there's no screenshots

Thank you to everyone who followed along with my progress, gave advice and encouraged me along! Currently I have everything I technically need to have a playable game file! I'm extremely excited and more than a little exhausted. I still had some playtesting to do,  but I'll be uploading my project tomorrow for downloading.

I finished coding the boss battle and final cutscene today. I spent an hour trying to figure out how to get an event to save your game and return the player to the title screen without looping indefinitely, before giving up on that lost cause. I considered including some post-game easter eggs, but decided no one's really going to stick around that long.

After tomorrow, I'm going to take a short break from coding to try to sleep, then I plan to slowly recreate this project in RPGMaker MV. I'll be blogging the process on my game blog, GamingOfKenna.tumblr.com, in case anyone wants to see my updates there. I definitely want to work towards my original project vision, and with the skills I learned during the game jam I'm pretty sure I can.

Looks like comments might be disabled on the page for your game, but I wanted to swing by and say...

Wow! This is really impressive work, especially for just 2 weeks. You got a *ton* of stuff done in that time! I got a good chuckle when my party member wouldn't let me go in one direction, because they had to inform me there were limits on the free version of RPGMaker :) I see you picked up a full version. I hope you keep up with development! You have a knack for it. Great job!