Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Have you considered tweaking the colors slightly? That would really help make things 'pop' and be very eye-catching.

E.G. (apologies for my quick photoshop edit)

I've taken the 3 and 4 cards, slightly deepened the backgrounds, given the numbers a good contrast color and made two distinct sides. ivory and blue

Woaw thx : ). Actually, i tried a lot of colors, but the numbers in this game doesn't have to be that eye-catching (you have all the time to look at them), so i focused on them being quite big and legible.
In fact, i divided the information in game as follow :
- The chess-piece give you information on the rarity of the card (extremes numbers are more scarce in the game).
- The color of the chess-piece is related to which side of the average value this card fall in (sometime you want high, sometimes low).
- The color of the background and decorations inform you about some special-powers some cards have on top of everything else.
So the "brown and yellow" color-base can go well with both chess-side (egg-shell and brown),  and also don't discord with the other colors (blues and red).
And another infortunate constraint for the color-picking is the spectrum of what-could-be-printed well (with low-budget printing).
So, a lot of "hot colors", no greens, and very clear blues. :' (

"And another infortunate constraint for the color-picking is the spectrum of what-could-be-printed well (with low-budget printing).
So, a lot of "hot colors", no greens, and very clear blues."

AMAZING. I used to work with high-end printers dealing with color, absorption and how different paper stock causes different colors (CMYK vs RGB) etc. You're the first person to come back with coherent knowledge about that - Kudos to you :)

Seeing all the colors with the different backgrounds makes everything clear now - it looks very crisp and clear :) I like it a lot...

haha : D, profesional deformation, but be careful : those advices works only for CMJN laser-printing (xerography), and if your goal is to have vivid, saturated colors.
The trickyest thing with printing : it all depend on the machine you will use in the end. With laser-printing, i don't have to worry about the quantity of ink that the paper can absorb : because it's dry(xero)-printing(graphy), that cook toner at the surface of the paper. But if i was to use a riso or inkjet printer, that could very well be an issue.

Have you thought about working with a programmer to see about transferring some of the ideas from cards to computer?

Not yet : ). I think i'm waiting to have a "really cool/catchy game" on my hand to do that (also i really got too much projects going on lately...).
But programation is clearly a thing i keep in mind for the futur : ).
As a graph, the closer i got to programation was a school-project : https://www.kongregate.com/games/Chronodrax/antimatiere
Maybe i'll propose myself as a mercenary graph for some game-jam of the futur...