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why not a juice thirst system if u get too low juice u start loosing health but if you have too much juice you get a boost on all stats

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Actually, that sounds like a fun gameplay modifier; you have a separate juice meter that isn't connected to the juice you use for upgrades, but still gets filled by Juice you collect. It drains pretty quickly, and when it's full all of your stats are boosted by a few levels, but when it's empty you take damage over time. I think it'd be a fun way to force the player to be aggressive or move quickly, to make sure that the bar doesn't run out, but it'd be better if it was something the player could choose to do rather than having it forced onto them.

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and u can like make it  go down slower using the fountain and when your juice is depleted maybe like your stats go down by a few and die slowly

I could really see this as a gimmick of a dungeon, would be really cool if that is where you get a "berserker" (don't know how to spell it, and sadly too lazy to look it up) where you can have the gimmick outside of the dungeon. I think that would be a really cool (and deadly) experience to play something like that in juice galaxy! (If I try to flesh it out I will edit this message with a link to it)