I'm strongly considering some major changes to the stat system in the near future.
Major Changes
- New base stats: Muscle, Brains, Sense, Spirit, and Haste.
- Stats level up as you use them, and no more level cap.
Minor Changes
- base stats boost other stats, i.e. Muscle increases max health and melee damage, spirit increases energy regen and flight
- some items will require certain stats, or have their power boosted based on how much of a certain stat you have
There is a google doc detailing these changes in greater detail here:
https://docs.google.com/document/d/1HicEhMNpV_v2l_9PryXmI_i0iqws9rdzFJd-CRIm_f0/...
Context
It is currently too easy to max out your character and there is no incentive to continue playing after you've beaten the current bosses. I will solve this by creating infinite scaling for the player and monsters/bosses, and stuff like farmable crafting recipes from bosses/dungeons. Fallout-style perks may also be unlockable on subsequent playthroughs.
I intend for there to be three main play styles: melee (muscle), ranged (sense), and mage (brains). The player may choose to focus on leveling up just one playstyle, or hybridize between them.
Your Input
This is pretty big! I have a pretty good idea of how and what to do, but I want all of the input I can get, so that it can be as good as possible. I will be watching this thread closely and answering any questions I can. Thank you!