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(+1)

This is a really cool concept, and I had a lot of fun with it. Trying to corner him and run into his path, or make him run into a different ghost was so much fun. And it was just as tense when running away from pac-man as it running away from ghost in the original game, which was really cool.


I also just want to add that it was very clever to leave a bit of red on the ghost so we can tell who we are when we are blue.


My one complaint is that the game doesn't seem to function on a restart well. The score continues from where it was and when I kill pac-man it ends the game.


I saw others said that there's a balance issue, if there's only one dot he will die getting it. You *might* want to fix that, but honestly I think it might be fine. Maybe there should be a timer along with the low score to see how fast you can kill Pac-man, and players can continually try to lower their time it took to kill him.

Good job!

Thank you very much for the feedback. I've already fixed some of those bugs which I caught too late. Tanking the end game was something that I had expected from before, but really couldn't think of a good way to fix it in the jam week. The timer is definitely one of the possible fixes.