Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This was a really cool concept. I especially loved the tetris game, having to actively work to NOT play Tetris successfully was a really good idea! The pac-man game I didn't like as much, the directional things are sometimes hard to click, and Pac-Man can go very far away from any ghosts, making it hard to reach. Also, the first two times I played it, on the hardest difficulty, pavman just head straight into a ghost and died without me doing anything.


I understood the difficulty, but it was confusing. One thing that was really confusing is that it's from Hardest to Easiest, which just isn't how the language of games work. The hardest difficulty being first made it look like it wasn't a difficulty selector.


Good job overall though!

Thanks a lot for the detailed comment.

Yeah, the difficulty level selector was a huge mistake, but also an important lesson about how doing something anti-intuitive can ruin the player experience. I agree on everything you said about Pacman: I just run out of time and had to spend the whole last day fixing the AI for html export.

Fun thing about the tetris game is that you can actually help any of both 'teams', in case you decide to don't force your brain and play tetris as you are supposed to.