Update 24/01/18
Since the last update much has changed, the Idle and Charge are now nearly finished (although they will probably go through some more polishing before the end). Magic circle symbols have been included into the effect to help it feel more 'grounded' to the space the effect occupies along with small dust-like particles to help things feel more alive.
The Release state has also now been implemented, it's still somewhat rough around the edges but I'm very happy with the progress so far.
Next is to implement the Impact effect and hook it up in a full loop. Then after that will be to continually polish the effect until the deadline.
This project has been a massive learning curve so far, it's the first time I've used so much blueprint work to control the effects behaviour. However I am thoroughly enjoying doing so. Here is a screen-shot of the ever increasing blueprint, later I will provide breakdown images/video of how this controls everything.
As always feedback is greatly appriciated!