The game started as a passion project in 2008 in my dorm room because I liked sim games and I thought musicians were sexy. This is honestly just a fun thing I am sharing. Record labels were done over one weekend very late in development. :p
What's coming next - what I am literally working on right now - are "quests" that the labels give you every now and then. The purpose to getting a label will actually be very meta: "Do you want more gameplay? Story? Well, then join a label!" That is always what I wanted to do, but never really got to it. Which is something you'll probably hear me say a lot. I will take heed and do more to make staying indie more miserable. Perhaps increasing Popularity decay, limiting venues, or raising costs even higher (Open Mode only). I plan on doing random, short events that require a choice from the player. These will compliment the new Band Tags feature, but they will of course have other penalties in terms of cash, popularity, etc.
I consider the game incomplete and not in my ideal vision. I really wanted there to be a "go on tour" feature, to have a "find a gig" feature, to have better mini-games ... But it's been ten years! If I get to it, I'll be happy. :)