Do not get me wrong, for what it does RockRobin is an absolutely amazing and addicting band simulation game. But it has some serious flaws when it comes to how it handles the band management and sponsorships.
Most people reading this probably think I am going to complain about how much the labels take as a cut. And to an extent I see that huge cut as being insane. Yet I am not complaining about them since that is very real to life. 75% to a penny ante company like Piccolo or 95% to a front runner like the story mode company however is still a very painful cut for what 'seems' on the surface of the game to not really be much benefit.
The thing that makes going with a label in RockRobin insane and stupid however is that the game does not adequately put / show the limitations that are in place for indie bands. The limits for indie bands in real life is gig placements, marketing, limits of how popular / speed of popularity gains, along with the expenses inherent to maintaining a band on the road. It can take a real indie band decades to gain enough fame to make enough cd sales to balance out the lost income to their label's cut. Also there are usually real limits to the types of gigs an indie band can play at, whereas in RR it is entirely dependent upon popularity which seems to rise without any blocks or limits for an indie band. And there are never any times where you are unable to get a gig anywhere or have to make do with a place that is dangerous or demeaning to play at.
I do not even really like how Beau's cut in RR story mode was handled at the start. He gives you $500 and in exchange you lose thousands even in the first month and later on lose hundreds of thousands without on the surface seeming to be any benefits. It makes more sense if you think the only reason you're able to play at all those gigs is him behind the scenes working his magic, but that $500 a month budget seems absolutely ludicrous and useless since you can make more than that from one gig very early on. From the way it was worded I honestly wished I could fire him as a sponsor on day one. By the time I had 5 songs for a demo tape I was already 'somehow' making lots of money from my two gigs a weekend and some more from my 50% take of two singles cd sales. The moment the band was signed by the story mode label company I went from making enough cash from cd sales to pay for new instruments, to instantly making basically pennies to the dollar.
So when I played the open mode I deliberately stayed as an indie. As an indie by the time September came along I was making millions from cd sales each month end. Comparatively, as a label band in story mode the only real way I made money was through gigs alone really.
Now I am not saying that the label cuts are too high, because honestly it seems somewhat realistic. But there needs to be harder limitations in place on indie bands to make the jump onto labels something worth aspiring to. Total gigs and total cd sales need to be rarer as an indie. Expenses such as travel, lodging, equipment wear and tear / replacement, and reparations to businesses need to be harsher and more in your face. The only time I even ever really noticed such a bill was once during open mode in which Sebastian got the band a gig at a wealthy person's party. Robin was so happy "at all those zeros" in the original contract. Then after the fact had to pay an $18k penalty for damages yet somehow still slightly made even.
But that is the only time I can even really recall a penalty in the game. Well other than the random after gig-event that caused income loss due to rainstorms or drug raids and that was more a matter of not making as much as expected rather than having an unexpected expense. There were no broken down rides, no busted amps or instruments, no bills from motels, no gas bills, no fines from the police for causing a riot as an instigator, no lawsuits from crazed rival bands who think you using the same one word in your song is an infringement on their song, no paternity suits to band members, no long lost cousins or friends wanting freebies or handouts. It feels so very lacking in that sense. Saner, but lacking all the same. xD
I understand that as an independent game you just really do not have the time and effort which is needed to truly make the game more true to reality. However, without all those numerous checks and balances that label companies manage for their signed performers it ends up making the cuts just too huge / useless. It basically becomes a situation of "do I want to roleplay like a real band, or do I want to just get ahead and make money". It kind of hurts that you have to take such a huge cut just to immerse yourself in the role though.