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(3 edits)

Ahh, umm... Yeah kinda didn't explain will cause it was late. I meant with using larger sprites. In the tutorial mentions the Sprite is 48 by 48 and how do you put that in a game. I heard it was different but could be wrong. Isn't the default 32 by 32. Hope I'm asking the right question. Something mentioned it interferes with the game if the sides are larger than 32. It's that true? I suppose what I'm really wondering is do the sprites have to be set on a square? Does it have to be 32 by 32 64 by 64 ect. or, can it be uneven like 32 by 60 or something. Sorry for being so clueless :P. 

Also, how do sprite sheets work, like how do I go about making a sheet? By this I am referring to I have some pixel art, but how do I make that into an actual game material? Do you have an example. If you choose not to answer it's fine. Just feeling a little over my head here :/. APPRECIATE YOU!!!

oh right yeah 32x32 is the default for vx ace-- i make my treat sprites 32x64 tho. you can find some base assets in the rpg maker files, i used those as a base especially for making the tilesets. i think there's a lot of tutorials out there specifically for making rpg maker stuff, good luck!!

Thank you so much! That was a bit of a block stopping me from continuing so thanks for the help. Internet is really hard to work with...