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(1 edit)

Do. *ptch* do do do, do *ptch*


I really liked the music actually and was singing along with you haha. The sound design gives it character


This was fun to try and outsmart the gatekeeper, letting some of my ghosts be a sacrifice to distract them just long enough to let some of my ghosts through. The graphics were also simplistic but cute.


The game always ended up with me trialing and erroring until I found a perfect strategy to spam each level. For example, level one I kept putting two guys on the center bridge, then everyone in the top right corner, and the gatkeeper wouldn't reach them en time. I had fun finding each was to exploit and get past him, but not sure if that's what was intended.


I think it would have been cool to have the circle turn a different color when I couldn't place a ghost, or have the ground be different in areas I'm not allowed. 


Also, is the progression correct? Level 1 is 10 coins, Level 2 is 50, then Level 3 is 20? Just seemed odd.


Really good job though, I had fun with this one!


Do. *ptch* do DO do du *ptch* do DO do do du

yes you played the intended way :)

the progression is not linear on coins because the behaviour of the gatekeeper changes. So level 3 drops to 20 coins because the keeper now goes back to the front of the gate when he is done killing the baits