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Really neat concept and I had a lot of fun. I had a hard time being profitable, and found that I ran out of money before I could really figure out how to play. Maybe I missed part of the tutorial, but a bit more explanation about what drives ratings, and some basic strategy might help.

Very cool idea and good execution.

Thank you! Yeah, I didn't have as much time to work on it as I'd like to, that was a busy week for me. I threw together a quick formula to calculate the ratings given at the beginning of development, and I was going to playtest it and redo it but I didn't have time to :/. Too much is hidden from the player I think.


One thing I realized I forgot to mention in the game at all is that during the level it tracks how often you do something, and you receive diminishing returns, and the ratings are also (supposed) to be based on how difficult it is for the hero to do.