Oh my god this was amazing. This legitimately scared me and I hate that monster omg.
I'll just get my one negative out of the way so I can go on to praise this game. I didn't like having to go through the dialog each time on restart. I was just spamming spacebar to get it over with.
Okay, after that, I loved everything.
The sound design is wonderful. Everything legitimately creeped me out, the music was wonderful and I loved the subtle change it had when we turn on the lights.
The proximity alarm is so good, it builds that sense of dread and makes for absolutely wonderful decision making where I'm deciding if I should drop what I have and hide, or continue going, I mean it's only yellow I'm sure I can push a little bit farther.
Whenever the monster finds me, running away is such a tense chase.
The art is also so good! Really good use of a small amount of pixels, and making me feel so small in comparison to the big monster.
The layout of the facility is also wonderfully designed, it was very easy to remember and map out in my head which is so important when I need to change paths to avoid the monster.
And oh my god SCREW YOU!!! When I got to the last door and saw that I had to hold it I was cursing you guys out (in a good way though!) That was such a good and scary decision but NOOOOOOO!!!
Such a good job!!! I cleared it in 1016.8