r u homeless???
kiberptah
Creator of
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Game runs good, it just gives some ridiculous load to GPU, making it jump to more than 75% load and spinning fans at max speed.
Also about the switch, I think I confirmed this behavior twice with the guy who's looking from behind red door (in gas mask). Report - cancel - report again - proceed to decontamination => back to lvl 0.
This game is not worth $5. While the overall vibe and some anomalies I have seen may be interesting, it is very buggy and gives ridiculous load to my RTX 3070, more than some AA games.
Very annoying bugs that made me drop the playthrough:
- blue skateboard shadow behind fence makes skateboard look levitating
- when you revert your decision with switch and select it back it doesn't register correctly. Example: You see anomaly, press the switch, revert the decision, then press it again = anomaly doesn't get reported (despite switch being in a "report" state).
- no death screen, look very cheap.
- most anomalies are very obscure
I don not recommend this game. It would be rather nice free game, or $1 game. But the quality is just not there. There are many free games on itch that are made much better.
At some point after red sky I probably ran out of fire, since I got camera on campfire and then just found myself in a menu. Maybe I skipped it by pressing something, not sure...
Ladder in the sky was legit spooky, I think i did not find too many things though. Overall game is a bit jankier than it could've been, but my main issue is that traversal "game loop" is rather dull. I mean, there's not much to do or think about, I just check the map, run into the darkness, check the map again, adjust. The terrain is rather plain and unmemorable, so there isn't really any "decision making" to do during traversal.
Also the whole fire dying = game over doesn't really made much sense for me since it is seemingly safe to travel in the darkness (not counting flying bricks, although one stomped me almost near campfire).
I played all of your games and METANOIA remains best so far, although I wasn't able to get past mimics stage lol. So, idk, did I miss something huge about this one? The vibes are there though.
Very cool game. I loved finding more and more patterns and rules as I played and interesting behaviors, like clearing 9+1s in the beginning cause 9s are useless and will get in a way otherwise, but you also sacrifice useful 1s and sometimes it's better not too. And later just seeing combinations and not having to count, just knowing momentarily that 4+4+2 is 10, etc
Hello! Great assets. However there are some issues with importing into Unity. From 3 files available to download only Fixed_Misc have textures correctly assigned to the materials. Other files (PSX-Misc(withTextures and Update 2 -20 New Misc Items) do not have their texture correctly linked and are imported as textureless object and need to have textures manually assigned. I hope you will be able to address it so your pack will be easier to use since it is of good quality and deserves it.
Hello! Could you please check this asset importing to unity workflow? When I import other 3d assets (like anything from elbolilloduro) fbx models just work, I can just drag and drop them into scene. But with this pack it's like textures are not linked to materials and require manual assigning which is verrry annoying and error prone. I am not very familiar with 3d modeling but it's probably something you can easily fix on your end in exporting settings ;)
Hi, seems like a nice tool, but it really lacks more presentation and examples, like how it works with photos maybe is the most interesting for me. And you should probably show more palettes in a videos.
Also would be nice to see how versatile it is in terms of how many different styles can the original picture be transformed into using different combination of settings :)
Gonna keep and eye on it, hope for updates!
Thanks for the feedback! Do you have some thoughts on how we could've deepened the game? We thought rewarding player for longer ball rolling with more bricks and points in conjunction with online leaderboard would be the reason not to just place a brick in front of the ball for one ricochet., but there's definitely a room for improvement.