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kiberptah

145
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18
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A member registered Dec 21, 2019 · View creator page →

Creator of

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r u homeless???

I don't have paypal please add card purchase :(

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Game runs good, it just gives some ridiculous load to GPU, making it jump to more than 75% load and spinning fans at max speed.


Also about the switch, I think I confirmed this behavior twice with the guy who's looking from behind red door (in gas mask). Report - cancel - report again - proceed to decontamination => back to lvl 0.

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Gives an error, trying to reconnect to the server (0)


:(


but US server works!

fov is too low! but combat encounters work very well with this idea, especially with light flickering.


but fov is too low...

This game is not worth $5. While the overall vibe and some anomalies I have seen may be interesting, it is very buggy and gives ridiculous load to my RTX 3070, more than some AA games.


Very annoying bugs that made me drop the playthrough:

- blue skateboard shadow behind fence makes skateboard look levitating

- when you revert your decision with switch and select it back it doesn't register correctly. Example: You see anomaly, press the switch, revert the decision, then press it again = anomaly doesn't get reported (despite switch being in a "report" state).

- no death screen, look very cheap.

- most anomalies are very obscure


I don not recommend this game. It would be rather nice free game, or $1 game. But the quality is just not there. There are many free games on itch that are made much better.

Actually I agree after a while of playing

git gud

At some point after red sky I probably ran out of fire, since I got camera on campfire and then just found myself in a menu. Maybe I skipped it by pressing something, not sure...


Ladder in the sky was legit spooky, I think i did not find too many things though. Overall game is a bit jankier than it could've been, but my main issue is that traversal "game loop" is rather dull. I mean, there's not much to do or think about, I just check the map, run into the darkness, check the map again, adjust. The terrain is rather plain and unmemorable, so there isn't really any "decision making" to do during traversal.


Also the whole fire dying = game over doesn't really made much sense for me since it is seemingly safe to travel in the darkness (not counting flying bricks, although one stomped me almost near campfire).


I played all of your games and METANOIA remains best so far, although I wasn't able to get past mimics stage lol. So, idk, did I miss something huge about this one? The vibes are there though.

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Very cool. I wish letters and symbols would be also available in font format though.


Also what's the font on this itch page? :)

Failed to open descriptor file. Game doesn't open!

nice and juicy, good tetris

nice game

I noticed a bug: if score counts equals to the size of an area you have selected, not the size of an area that would contain all the numbers. Like, if you have selection with empty space around numbers, you would receive score equal to the size of that empty space if you selected it.

Very cool game. I loved finding more and more patterns and rules as I played and interesting behaviors, like clearing 9+1s in the beginning cause 9s are useless and will get in a way otherwise, but you also sacrifice useful 1s and sometimes it's better not too. And later just seeing combinations and not having to count, just knowing momentarily that 4+4+2 is 10, etc

Hello! Great models but textures are not linked to materials so if importing to Unity everything needs to be assigned manually. It would be great if you could fix it ;)

Hello! Great assets. However there are some issues with importing into Unity. From 3 files available to download only Fixed_Misc have textures correctly assigned to the materials. Other files (PSX-Misc(withTextures and Update 2 -20 New Misc Items) do not have their texture correctly linked and are imported as textureless object and need to have textures manually assigned. I hope you will be able to address it so your pack will be easier to use since it is of good quality and deserves it.

Phantom Frames is a short horror game about weird house and one very unlucky camera man.

https://kiberptah.itch.io/phantom-frames

Sorry about that, there's a way out but I guess it was a bit too obscure :(

You can consider it a secret ending where house slowly digests you.

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Very reminiscent of harry potter 1-2 games :)

Nice Easter Egg

( ͡° ل͜ ͡°)

About 10 minutes I would assume.

Thanks! It was the ending.

Hello! Looks very sweet. Could you please consider adding .fbx version to the archive with textures linked to materials for easy import in Unity and other engines?

man you are insane, like a psx bakery

This is very sad.

Hello! Could you please check this asset importing to unity workflow? When I import other 3d assets (like anything from elbolilloduro) fbx models just work, I can just drag and drop them into scene. But with this pack it's like textures are not linked to materials and require manual assigning which is verrry annoying and error prone. I am not very familiar with 3d modeling but it's probably something you can easily fix on your end in exporting settings ;)

Could you please make it available to download as .fbx?

Hello! I'd like to purchase this asset but the only available method is PayPal which I'm not able to use. Is it possible for you to add payment via card as an option?

Great game, my only issue is that it's a bit hard to understand the direction of the car in late game especially when bouncing from the wall in all the chaos. Maybe some trail for the car would be nice or the car being more like a triangle/trapezoid.

i can rest in piece now....

Is there 2nd ending? I completed game about 4 times in a row, I noticed that dialogue in the beginning changes a bit after 1st walkthrough. I have found a lot of alternative ways to get to some places. Is there something more to it? Please respond, I need to know.


Cool vibes btw.

Very nice concept but controls are just terrible :( Gravity is too strong and character runs too fast.

Hi, seems like a nice tool, but it really lacks more presentation and examples, like how it works with photos maybe is the most interesting for me.  And you should probably show more palettes in a videos.

Also would be nice to see how versatile it is in terms of how many different styles can the original picture be transformed into using different combination of settings :)


Gonna keep and eye on it, hope for updates!

If you are too defensive you get points and bricks very slowly, and ball gets faster and faster. So you need to balance between ball rolling longer and risking crown not too much. The Paddle has AI for judging blocks value when choosing first trajectory, so there is some element of "biting" AI too.

Very cool game! I could imagine it as a full-fledged mobile game with touch controls :) There's a lot of room to add polish and feedback (like ball squishing on impacts and stretching mid flight), but the style is already pleasant. Nice.

Thanks for the feedback! Do you have some thoughts on how we could've deepened the game? We thought rewarding player for longer ball rolling with more bricks and points in conjunction with online leaderboard would be the reason not to just place a brick in front of the ball for one ricochet., but there's definitely a room for improvement. 

Thanks for the feedback! We actually had a timer at first, and it felt not very good and much less strategic :(

yeah I know right??

Also, what's the deal with bullet juggling by sword? I did it in the corridor by aiming for like a second and in later levels that it would be deflected instantly, without time to adjust aim.