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Fantastic game, loved the ideas on it and eagerly awaiting for more content. One criticism I would point though is that gathering large quantities of ingredients became tedious a little later into the game, my suggestion would be to make common ingredients 4x rarer but yield 4x more, that would also increase the dopamine hit of finding them.

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Thanks. The game economy is likely to change but it's already moving in the direction of more condensed item sources.