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Actually there isn't. It just requires a deception check. It's a reward for raising that stat.

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Wow, cool beans~ It's cool to see the stats coming into play like this. Then i expect every time i see a (lie) in one of the options, it's there because of the deception check?

Also, there's any problem with getting Hana before dealing with Urbus or even with Ilfang? I find it pretty darn concerning that i don't get much exp for her (i'm like 10 lvls in front of her) when i met her AFTER Urbus, but i also don't want Hana to damage my interactions with Azar when i go down the bloodmage playthrought (now i'm doing a berserker one, so it doesn't really matter).

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Not necessairly. I've put effort into making sure it's not obvious when stat checks happen, like it would be in Fallout or other games where you'd see [lore] for example next to an answer.


Actually the minotaur king has extra dialogue for Hana. For Illfang I guess it would be a bit of a problem. Will have to look into it.

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Unfortunately i didn't test what would happen if i had Hana with me when i go to beat Ilfang, i did see the extra dialogue with N'Gombe because i did go immeadiately to Shilai to get her after i dealt with Illfang.

Also, here are some bugs in 3.1 version i have found.

First, some game crashing bugs:

-Horunka village's inn bard second talk with Hana on party gets a bug (didn't test if you can listen to him for the first time with her or the second time WITHOUT her)



-If you try to enter the cave between Urbus's mountains and the mute guard.



-Some BGMs crash the game because their name are wrong in the archive (i basically changed an   _   for an  '  in the file name and it fixed the problem), they are the following: 

Florana's Happy, Florana's Fairy, Slenderman's Lullaby, Sorrow's Cessation


Now some non-renderized maps i found, didn't explore the Imperia Academia yet, i remember finding some of these there.

-N'Gombe cave

-Illfang's forest

-Port (you can cross the fence here, very old one btw)


Now, some system problems i have found until now:

-Can't enter Blackcry

-Can't access the Stingy Path fromTolbana (the path is missing), can access Tolbana from the Stingy Path, but the MC appears in the Urbus path at the north.

-Pouring blood at the angel fountain don't give any status bonuses whatsoever, even if you already have a member on your party.

-The Self-made martyr perk don't work properlly (MC don't cover for his low health teammates, have yet to test the majority of the perks)

-Can't read the sale note for house in ToB, can't buy it in anyway because of this

-Confusing an enemy instantly make him stop bleeding (tested a lot of times with different enemies, even bosses), the same happen the other way around: an enemy will get out of confusion if the bleed state is applied (didn't test as throghoutly)

-Azar interaction at the angel statue inside the minotaur cave is still bugged: if you tell her about your 'dream' and choose the first option, the dialogue rewinds itself for example. You can replay the dialogue over and over again too.

-Azar deals WAY too much damage to N'Gombe, i beat him in one turn. It's literally TOO much damage. Illfang was a little more balanced, but still an easy fight. Frankly, the hardest enemies on the game are the slimes and the slime boss in sewers.


I yet explored everything to make sure i didn't miss anything, but these are the ones i have found for now.

Hope it helps. If you prefer, i can make a 'bug page' for 3.1 ver and post this there.