Okay got it, tried it here a few points:
a) deployment: Currently you deploy the whole unity project including scripts and assetes, which blows up file size and also is unecessary since you only need bitparkourer_data, the exe and .uerprefs and unityplayer.dll
b) wow not even made it past the second jump, if this is your first game well then, u really should look at your controlls. Jumping is clunky, I can't walk back and my mouse(used for tunring) loses window focus, because the courser is not reset to the center of the window. visual like it looked kinda good, but i could really get a glimpse at the level design.
c) also while the zip and game is called bitparkourer, the root folder in the zip is called neonrun. might want to fix that.