if you enter the correct code, the door should open and you can head inside to pick up the can lying in a corner. hint: colors over position
remember fuel can is empty!
So just played until the first sighting of the girl in the white dress. Will defenitly play more later, but wanted to leave some initial impressions. Music, Artstyle are very cute. Pacing for the puzzles nice, even though I could probably go with 25-75% more speed on turning the blowers, climbing and other actions. While the walking and jumping worked, it felt a bit sluggish on keyboard, same goes for aiming with the bow. Need to test Controller use, but maybe something that could be improved upon.
Anyway overall a nice little game. Looking forward to what will come.
Hey this was a nice job. Good work, even went to so far to draw the plan of the station (Only point I was hang up was to realize I had to open the reactor door via Keycard). Only one small idea to improve it, is to add some soundtrack. I drew up some ambient lost in space music and it just add a lot more to the atmosphere.
Well first of all the game looked beautiful, good job. The action was cool, although I had sometimes a problem with feedback(made random dashes while attacking, sometimes stunned). I also really liked how you could counte monkey attacks and whished for the bugs and hounds there would be something similiar.
I had also a small bug, that after dying to the boss, I respawned and still had the boss hp up there. But over all a nice short experience.
Okay got it, tried it here a few points:
a) deployment: Currently you deploy the whole unity project including scripts and assetes, which blows up file size and also is unecessary since you only need bitparkourer_data, the exe and .uerprefs and unityplayer.dll
b) wow not even made it past the second jump, if this is your first game well then, u really should look at your controlls. Jumping is clunky, I can't walk back and my mouse(used for tunring) loses window focus, because the courser is not reset to the center of the window. visual like it looked kinda good, but i could really get a glimpse at the level design.
c) also while the zip and game is called bitparkourer, the root folder in the zip is called neonrun. might want to fix that.