The movement system can be quite cumbersome, but despite that I have to say that it is quite impressive how everything else (music, graphics, story and relaxing strategy) made the whole game a really coherent one. Nice work!
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yes, the unity movement can feel clumsy because there is actually a bug that I found after the game was submitted: when you click on a unit and wait that a new one spawns, and then click on the button to redeploy the old unit, the new one will be redeployed instead (this can give the player the feeling that it is not working). I will fix this when the voting period is finished. Ty for the kind words about coherence :)