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AlvoNesto

36
Posts
A member registered Nov 30, 2018 · View creator page →

Creator of

Recent community posts

That's really strange, I have tried on two different computers and it works fine. Did you tried to play on fullscreen? Because when you click on that option the game pauses until you click again on the window.

Really creative! Exploring what you can do while beign big and small was very interesting. Saddly the platforming was a bit frustrating, but averall very solid work!

Really cool and interesting game! Maybe the only problematic thing was the difficulty but other than that the gameplay felt really satisfying (specially when you manage to control one of the big monsters).

Reeeaaally good game!!! It felt really fresh and with lots smart design elements! 

This one made me laugh sooo hard hahaha What a cool game!!! Many small games struggle to integrate story elements since its really hard to do that in such a small timeframe but you really did it. This game has tons of personality and I love it for that! The only thing I did not like was the classic point and click problem of having to click everywhere; you could have made those element stand out a bit more maybe but still I had tons of fun!

The aesthetic was sooo good! The idea was also pretty solid but the lack of development made it a bit hard to judge further than that. Still I definetly see potential for more levels and stakes that would make even more fun!

Easly one of the most fun games I've tried so far in the jam! The mechanics are solid yet a bit overdone in my opinion but still the implementation is what made it so fun and you should be proud of that!

The idea of your bullets going against you if you fail in the shooting its really interesting! Needs more development but still looks promising!

Pretty good! Visual feedback for the actions could make this work even better but still the idea and execution are solid!

Had a lot of fun! With a bit more mechanics to spice it up it can be even better.

Wow! This was pretty creative and cool! Some of the connections felt a little bit random and it can get a little tedious in the long shot with so low stakes (and also a bit overwhelming when the tree grows a lot) but I could definetly see a more developed version of this game being a really cool experience with nice story elements! Great work!

Really fun game! The collission could use a little more time in the oven and some levels felt a bit repetitive but overall I was hooked!

This was a lot of fun! But I also got softlocked in the crane. Saddly in a short game jam this kind of things happen; mine has a frame rate issue that makes everything move really slow hahaha But still your core idea is really cool and the character gave it a lot of personality!

Really interesting idea! Maybe it just needs a little visual feedback in the mechanics and when they are available but other than that it was pretty fun. 

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The frame rate issue was indeed a bummer even for me hahahaha as soon as the update function is available I will patch it.

The controls (specially the jump mechanic) could use some more polish, but other than that it was really cool. The way the gravity works its actually pretty innovative for this kind of platformer!

The visual aesthetic is probably the best one I've seen so far in the jam! That just makes it sadder that you couldn't finish it. Still quiet cool and relaxing in its own way.

The current build has a frame rate issue! but saddly I can't update it while the voting is still going. Sorry for that hahaha but I am glad you still liked it!

It was quite hard to get the grasp of the mechanics but at the end it was quite enjoyable!

Fun game overall! But maybe it could use some more juice (mechanic and visual) to spice up things. Still the core gameplay was rock solid and I was really hooked the first two levels. 

Looved the aesthetic! The concept was also pretty clever and in the majority of levels really well executed; but some others felt a little derivative in comparison. Overall, great work!

Awesome game! I specially liked how the lack of defensive option lead me to use the rock in creative ways. The only things I would add is more juice and visual feedback (the lamp, the impact, etc). Also the last level was a insanely hard hahaha But I completed it and it was really rewarding! Keep the good work!

Thank you!!! That level got a little bit above the difficulty curve of the game hahaha. But I am glad you liked it and also hope you enjoy the rest!

The main drawback of the game for me was the overload of visual information on every level. It makes too much noise when reading them. This comes from the amount of interactuable special objects (they are too many for a begginer level), the lack of visual hierarchy on the layouts, and (maybe its just me) but the floating symbols and color pallet felt too noisy. All of this not only makes finding the solution more conversome that it needs to be but also makes it difficult to understand the point of the solution even when its already done (because most of the time i just stumbled to it by mistake or by trying random things). 

For me the best puzzles do the most with the least amount of things and seeing you relying too much on switches, doors and pulleys not only destroys the clarity of the puzzles but also feels like a wasted opportunity for exploring the full properties of the magnet. I would encourage you to try to choose only one interactuable object (switches and doors also count as one) and come up with as many different scenarios with literally only the magnet and that thing. If you feel like that is not possible or not that interesting, maybe that means that the magnet (at least at its current state) is not that compelling as a mechanic. But don't panic about what I just said, it has potential; the challenge is making puzzles that show with clarity why the magnet is compelling.

This game is a banger.

Nice game feel!

Pretty cool game! Needs some polish though.

The rules said that the theme was not required so I ommited it (ops). And my brother helped me recording the music, we definitely had a lot of fun with that hahahahahahha Still you wanna know where the Kaiju monster is? In our hearts.

It was composed to be funny so I don't regret its inclusion hahahahhaha

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The movement system can be quite cumbersome, but despite that I have to say that it is quite impressive how everything else (music, graphics, story and relaxing strategy) made the whole game a really coherent one. Nice work!

I found really funny and cool how you incorporated the death mechanic, clever stuff for sure. The presentation and game feel was also a standout! But sadly I couldn't finish the game because of a bug that made my ghost fall through the floor forever.

Cool concept and presentation! But having said that I have to admit that, in execution, the concept leads into a pretty uninteresting experience (and a little bit frustrating at times). Maybe it was because I can see that concept working better in a puzzle type game or maybe it was the level design needs improvement. But either way, it still was pretty cool.

Your game as a whole is actually pretty memorable or should I say... STYLISH!

Really dig the whole concept of choosing different routes and planning accordingly. And then the presentation just made it all better!

Love the feel of the game! In general it was very well put together and that helped a lot to elevate the presentation and epicness of the experience.