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There definitely seems to be a fun experience underlying this game, but without a tutorial or tool tips it is difficult to put together exactly what is being asked of the player. 

It appears that I am aiming to reproduce the shape on the left side with the editable grid on the right side, however, the sizes of each grid do not appear to be the same and none of the individual tools seem to bring me to a place where I can complete the level. 

I would really love to put more time into this game, but without any guidance it feels fruitless. I would recommend building out some support tools so that players have an idea of what is expected from them before setting them loose. A single tutorial level or tool tips for each action would be really helpful, as it is difficult to tell what each action does just by experiementing. 

Keep it up!

Thank you for playing! :)

One of my design goals for this game is to let the player discover the game rules without explicitly telling them what to do. I'm neither Jon Blow nor Stephen Lavelle, so maybe I'll fail due to lack of experience, but I think it's worth trying and either way it's gonna teach me something about game design.

"the sizes of each grid do not appear to be the same": That's a good observation. What do you think this could mean?

"none of the individual tools seem to bring me to a place where I can complete the level": This could be either because I confused you with the different grid sizes, or because the tools are too unintuitive. It'd be a huge help, if you could give me your best guess about what each of the tools is doing.

Sorry for being so stubborn about adding tutorials or tool tips. I'll definitely add them, if I keep getting the same feedback after a few more redesigns. Or maybe there could be an "easy mode". We'll see.