Well I'll think about it! How about some of the stuff from the 2014 TGS trailer?
I'm wondering: how were you able to use material from the PS4 playable teaser and use it on PC? Those being two different platforms, I'm puzzled...
I'm Rizkydp in charge porting model, texture and setting up the material, as far as I know, fox engine is using PBR workflow and what I have to do is figure out how those texture plugged into UE4 material node, so we don't use shader from fox engine instead I create a match clone as close as possible with available shader in UE4