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It's a fun mechanic and it's well implemented.

I would suggest make the goal about half the screen, maybe a little above. Right now the goal is too high and the end game is basically moving around randomly, if a rock falls on your direction it's very difficult to react in time.

I totally agree, it's a bit hard at the end xD. But I've won a few times after trying hard, and I didn't want the game to be too easy, so I struggled with how to make it challenging enough without being impossible!