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(+1)

Thank you so much!!  I’m so glad you enjoyed it =)

All the platform and enemy generation is done with a script that adds objects to a random area above the screen.  I used the rand_range() function to randomly spawn an object somewhere in between the left-most and right-most part of the screen.  I also used rand_range() to determine how high the next object should be.  Whenever an object goes below the screen, it gets destroyed and spawns a new object.  The actual script used is more complex than that, but that’s the best way I can explain it in a condensed way.  Thank you again for your kind words!