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A member registered Apr 01, 2021 · View creator page →

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Apologies for the week long response, it's currently Finals Week at my college and I haven't had much time to be online.  Anyway, "hit_stun" is a Float variable that can be used on a "Timer" node.  I don't have a project example I can publicly show, but the idea is if an object's hurtbox touches a hitbox, it sets its Timer node equal to the hitbox's "hit_stun" variable and starts the timer.  While the timer is running, the object will no longer be actionable.  You can then use the Timer's "timeout" signal to reactivate the player.  Hopefully this made things make a bit more sense, and sorry again for taking so long to respond.

Thank you so much!  I hope this addon saves time for a lot of people =)

Yeah, it was funny knowing someone else had a similar idea, and it was pretty neat to see how we approached our addons differently.  I also tried to get a custom shader to work because I didn't know you could change the default collision shape color until recently.  I'm surprised white is not default either lol

I'm honestly surprised that this isn't in the base engine!  This is extremely useful for testing out functions and I reallwish I was using this when I was making my own addon lol

I really hope you keep working on this addon because there's a lot of potential with it.  Reminds me of GMS2's sprite editing feature, which I kinda miss.  Amazing work Solo =)

This addon is really cool!  Wish this was an actual feature in the engine (or in other game engines).  Awesome job!! =)

Thank you!  I know from experience, this addon has already saved me a lot of time compared to when I wasn't using it haha

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Definitely one of the more complex addons I've used for the jam, but I think it's just because you're still working on the documentation.  This is still an amazing piece of software for Godot projects and I'm definitely gonna look at more as it develops =)

PS: Mad respect for using a Melty Blood character to demonstrate the addon

Aww, thank you so much for your kind words!!  Our team worked so hard on this project and I know we're all glad to hear about your enjoyment =)

Awesome to hear!  Love to see whatcha got planned for this project =)

WOW, I am really impressed.  The artwork is pleasing to the eyes and there is a lot of polish with this project.  There are a few nitpicks I have with the game, such as not being able to move around when there is a dialogue about the mechanics and have to keep pressing space in order to bypass said dialogue (not sure if that made sense via text), but this project has a lot of potential!

I honestly like this game pretty much.  The graphics are nice, and I like the idea of playing as a bird that shoots "bombs" at people's heads.  If there were a bit more enemies that shoot at the player, I think it would fit the chaos theme much more.  But I had a really good time playing your game.  Awesome job!  =)

The game itself looks AMAZING.  I love all the models and textures.  The lighting looks spectacular and the audio is superb.  My main criticism is that the beginning is too confusing and I didn't know how to make progress at first.  Still a nice little game =)

This is definitely very chaotic.  I really like the idea of your controls switching after a short amount of time.  But I really wish the camera would rotate as much because I would get kinda motion sick (having dinner before playing didn't really help haha).  It also makes it hard to know if you are making any progress.  I think if you replaced the camera rotating with there being different camera effects (like darkening the scene or having a wavey effect)  this would make it easier for the play to know where they are without sacrificing the chaos.  Regardless your team did an amazing job =)

Thank you so much for your feedback!  Increasing the rate and providing shields are such a great idea and I wish we came up with that!!  Glad you enjoyed our game, despite the difficulty =)

Whoops, there actually is a button to speed up the blocks (down arrow).  We just forgot to add it in the how-to-play haha...  Sorry about that.  Thank you so much for playing despite its difficulty!!

No problem!  Look forward to seeing the future of this project after the jam =)

I absolutely LOVE the visuals!!  Easily the best part of the game.  The gameplay can use a bit of polish and the settings button on the title screen doesn't work (found out it does work when you pause mid-match), but I do like the potential

Description: A chaotic game where you're trying to avoid aliens and clear lines at the same time!!

Engine: Godot Game Engine

Link: https://acro-projects.itch.io/block-force

Block Force: https://acro-projects.itch.io/block-force

A chaotic game where you're trying to avoid aliens and clear lines at the same time!!

Haha, it definitely is one of the more challenging games but I'm glad you still enjoyed it =)

Thank you so Tandalos!!  =)

So grateful that you played our game!  Glad that you were able to still have fun despite its difficulty =)

Thank you so much for your kind words!  We are very grateful that you took the time to play our game =)

We probably could've found a way to make it less hard with more time, but we're glad to still have been able to capture the chaos theme.  Thank you so much for playing and enjoying our game =)

So glad you enjoyed our project!  Keeping track of both games is definitely hard to keep track of, but our team thinks that's the fun of it lol. =)

Thank you so much for playing our game!  Glad that you liked it!!

Thank you so much Noctus Rex!  We worked really hard on this project.  Definitely glad you enjoyed it =)

LOL, thank you so much for playing our game 1 Bit Monster.  It definitely is pretty difficult, but I'm glad you still enjoyed it =)

Thank you Chafmere!  We're all hoping this game does really well in the jam.  So glad you enjoyed our work =)

Haha, thank you so much for playing our game!  We put our 100% in this game for the Brackey's Game Jam, and we're grateful for your acknowledgment of our efforts =)

Ahh ok, that definitely makes sense.  Being able to export the tscn would be really interesting, but I understand why we can only export images.  Thanks for answering!  =)

Hey, I just recently bought PixelOver and I'm loving the software so far!  I had a question/suggestion for the software since I heard that 3D integration will come in a future update.  Since PixelOver uses Godot to create the software, is it (or will it be) possible to export the shaders we create in PixelOver to be used in the Godot Engine itself?  I don't know how possible that is, or it is already a thing and I am missing the feature, but I think it'd be awesome to use the shaders I create in PixelOver in Godot itself and still use my 3D models rather than making a bunch of sprite sheets.  Regardless, I'm excited to see what you have in store for this software!

Thank you very much GhostBit!  I'll be doing my best to the game feeling fresh =)

Aww thank you so much!!  <3

Thank you so much for your kind words!  I'm so glad you enjoyed my game =)

Thank you for taking the time to play my game!  I am planning to keep working on this game, so I'll be making some quality-of-life improvements and adding more content in the future.  =)

I'm so glad you enjoyed my game!  Thank you so much for your kind words =)

Thank you so much for playing my game!  I'll look into adjusting the size of the birds when I can =)

Thank you very much! =)