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I was instantly attracted to this game by the title and cover, fully expecting gunslinging insect action, I can't say I didn't feel disappointed when the rest of the game did not so much resemble its cover and intro cutscenes. 

On it's merits as a movement puzzle game however, the idea is certainly there but it felt that many of the levels were very haphazardly constructed, most notably were the multiple where I could just go straight right and up unobstructed. Are the levels generated randomly in any way? if so may I suggest that in the future for this kind of game that hand designed levels be used to increase the challenge?

Thank you for the feedback, that is a very good point. The levels are randomly generated, since this is our first project, we thought it might be easier for us to go with generated maps instead of hand-designed ones due to time constraints. But you are right, the map generation would need improvement to really work well.