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It is probably better to show you. Note that nothing on screen is clickable, I have to use Tab to highlight text fields and Alt+F4 to close. This is on Debian 9.

Thanks for the video. I believe I have a solution for you. From the terminal, run the game as follows "./Redshift7.x86_64 -screen-fullscreen 0". The game should start up in a window and the menu should be working as intended. After that, go to the options menu and change the screen resolution to your native desktop resolution. You can then check the fullscreen box to return to fullscreen mode and the menu buttons should continue working. This is apparently an issue with the game engine as you can see here: https://forum.unity.com/threads/fullscreen-gui-bug.338181/page-2 and here: https://forum.unity.com/threads/ui-not-receiving-mouse-events-5-6-0f1.464107/pag.... I was able to reproduce the problem in Debian 9 with Oracle VM and the above solution worked for me. I hope this helps. Thank you for your patience. If you need any info about other command line arguments such as -screen-fullscreen 0, all the information is here: https://docs.unity3d.com/Manual/CommandLineArguments.html

That got it working, thanks. Liking the game so far.

Ideally you need to update to a later version of the Unity engine, so Linux gamers don't have to do this :)

To address fullscreen issue on Linux, you can also edit

$HOME/.config/unity3d/Droog71/Redshift 7/prefs

And set there:

<pref name="Screenmanager Is Fullscreen mode" type="int">0</pref>

Then just turn the game fullscreen with your window manager shortcut (F11 in KDE for example).

(1 edit)

Hello. The current build of Redshift 7 was made using Unity 2017.1.0f3. The bug is not present with Ubuntu but does occur with Debian 9. I think that maybe the bug with Unity was never completely fixed for all operating systems.