thanks Dan.yeah the game systems are way more complex than I realized. It’s my first strategy game so I bit off way more than I could chew. But I want to keep developing it and hopefully I’ll get something that gameplay testers can try out within the year.
Sounds like a solid plan. Yeah, there was a bit of functionality (mostly gameplay tweaks) that I wanted to implement, but by the time that the game was ready for it, I decided to call it. It wasn't perfect, but I was content with it, the people who did test out my game never reported any game breaking bugs, just the original texture button flaw when entering "planting" mode. I'm 99% sure that I managed to find all the game breaking ones.
The biggest flaw in my game, personally, is the lack in gameplay design rather than the code. I was lucky enough to have one friend record himself playing the game for a while and send it to me. Watching someone play your game is not only interesting, but it really gives you some insight as to how someone other than you will play it. I assumed the original button issue would be a minor inconvenience at best, and only take the player a moment to realize you had to click on the plant sprite itself to enter "plant" mode. That was not the case at all.