Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Was fun! I wish there was more! Also, I was able to easily avoid the final/hardest section by just sticking to the very top ceiling - Probably want to use OnCollisionStay[2D] to detect if the player is staying connected to the wall.

thanks ill definitely have to use that thanks :D