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Hehe head goes b i g

As people have already commented, I love the big boi head and free movement.


How did you code the head growing? Both the sprite and the collision shape?


Sweet work!

The sprite is scaled just through the scale parameter the Sprite node has. The collision shape I apply the same scale multiplier on the radius of the circle shape. I did a few tests with visible collisions on and the shape does align quite well with the sprite even at larger scales.

Thank you for playing and for the kind words