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Here are some of my suggestions which surpise me that haven't been said yet: 

1.  Armor, Armor and Armor. Such would be great because like shields it would be tedious with all sorts of tiny pieces. Great addition that was by the way. 

2. A way for crates to collect ore without the player having to grab each one. Perhaps controlled by opening and closing the crates.

3. A pitch/yaw axis keybinds in order to rotate items. I think it would fit well as Q and E when using WASD to move. Since E is currently used to equip that could become F. Or all of these could just be rebindable.

4. Perhaps making it so crates don't levitate in front of your face as you carry it? Or at least making the scoll out item distance longer.

armor has been said - Both In making and in repairing (all repairing including armor) 

Quite likely the system that lets you smelt objects back down to their ingoty form will likely be utilized at the start whenever (if) it gets introduced unless a more specialized method is made. - as for the other two... 

Well. There's uhh alt? and Alt-ctrl? or maybe that's ctrl and ctrl-alt which allow various rotations.. though they're not always perfect because the directional compass of an item isn't always upright and forward...

Also I hate games that take the use key away from use to incorporate some silly leaning/rotation key that I would just remove if possible or at least rebind. It's so absurd to have the longest string of games use E for use, but then the stray game with spin/rotate/lean goes "what's that? WASD and E and Shift and Ctrl are the same in 99% of games? F that lets make ours reversed and upside down and make you have to turn the keyboard over because unique!" It's dumb. so Dumb, so easily hate-able and dumb.

ahem.

But that's just my Opinion.

And I assume you know about the rotation buttons - and are suggesting a "auto" version, Essentially speaking - Where Alt/Ctrl "hold" and Q/F "pulse"... or rather "Hold without additional action" - while alt/ctrl would be Hold "with additional action"

Also afaik most of those are currently rebindable - I at least know I rebind action wheel from Z to one of my mouse buttons as well as character sheet, and there's still several others in controls...

As with most PC games rebindablity is nearly essential. E to use or F, whatever someone's preference is. My suggestion with rotation is based on flight controls commonly used in games. Essentially a system for a rotation axis that can be rebindable. Alt and ctrl-alt is  not currently rebindable. Also E in this game isn't use its equip. Not used very often so I don't see the issue with having it moved if necessary; but that is just something that gets worked out with rebinds and personal preference.

i would say that E is good e for equip now F? thats bad that would not make sense (but if you make that a lamp hot key that would be cool) ctrl is a good button for rotating use, theres just something about use E that makes me want it for equipping stuff or as a use button if it dos something like rotation it just would bother me to no end mabby R would be some use if you dont like ctrl?