Launching the game now after the update I've noticed that hitting things on the anvil no longer produces as many sparks as it used to. Moved around the graphics to see if it'll help but no luck. The change notes don't state this as a change so I assume its just me bugging out. And by not as many I mean it now barely throws a few little sparks. far off from the glorious explosion of light and fire of before.
Darken365
Recent community posts
I've been playing the game quite a lot recently and there are a few small bugs.
1. The new furnace gets bugged occasionally either not allowing to heat up claiming there isn't enough fuel when there is and after already being heated up not allowing the pouring of ingots. In both cases the relevant button becomes grayed out. Fixed by adding even more fuel and going to main menu and reloading.
2. A phenomenon where an ore or ingot in the furnace does not get used up after being used for smelting. When it first happened I named the specific piece of ore and the shop as "The Divine Copper". This bug may make a fun idea for a feature, divine ores that are extremely rare but everlasting. Fixed by reloading from main menu.
3. Shield parts don't want to attach to the wood. Fixed by taking the wooden shield to the anvil and hitting it. Parts then attach normally.
4. Customers don't grab the finished shields when given to them or when within reach. Fixed by taking the shield, bringing it to the anvil, hitting it and reassembling it. They want it freshly baked apparently. : p
5. Once had lots of hero guards spawn around me after making a onehand sword with a dragonhilt, was fun. Floor is very messy now though.
6. When crafting the greatsword blade the first version still causes the blade to fall off the anvil. Not a problem really just a little bit of a nuisance.
7. Sometimes a large amount of customers (clearly far more than intended) pile up with their orders clipping through each other making them difficult to read. Also causes some framerate issues when enough customers pile up. Fixed by reloading but reoccurs.
Great work however, I'm very impressed by your continued advancements.
1. You can you just need to be out of stamina.
2. You may want to increase your brightness. Though this would be a nice idea. Purchasable lanterns that you can light and leave at places. Better yet smithable lanterns!.
3. What could work would having a sign that blacklists things that you as a business don't make. Ex: We do not sell: items made with copper or tin, weapons with normal grips, or pickaxes. Gotta keep the place classy you know?
As with most PC games rebindablity is nearly essential. E to use or F, whatever someone's preference is. My suggestion with rotation is based on flight controls commonly used in games. Essentially a system for a rotation axis that can be rebindable. Alt and ctrl-alt is not currently rebindable. Also E in this game isn't use its equip. Not used very often so I don't see the issue with having it moved if necessary; but that is just something that gets worked out with rebinds and personal preference.
Here are some of my suggestions which surpise me that haven't been said yet:
1. Armor, Armor and Armor. Such would be great because like shields it would be tedious with all sorts of tiny pieces. Great addition that was by the way.
2. A way for crates to collect ore without the player having to grab each one. Perhaps controlled by opening and closing the crates.
3. A pitch/yaw axis keybinds in order to rotate items. I think it would fit well as Q and E when using WASD to move. Since E is currently used to equip that could become F. Or all of these could just be rebindable.
4. Perhaps making it so crates don't levitate in front of your face as you carry it? Or at least making the scoll out item distance longer.