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(1 edit) (+2)

Nice game! I dig the aesthetic. Although it's not the same genre, it gives me The Shrouded Isle vibes.

There are 2 things that I'd personally like to see - some small UX improvements:
- Visual indicator of stat being close to its max level (for example red color for stat which value is over 90),
- Result text after each turn could be more distinguished from other text - now it kind of breaks the immerse for me. Ideally, I'd like to keep the right sidebar story-only and left sidebar stats-only. As this can be tricky to do, a different background or text color for Results would help, too.

Anyway, good luck!

(+1)

Thanks for the feedback, that helps a lot :)