Love the idea, the vibes and the way the story is handled.
I quite disliked the combat though, the player is put at a clear disadvantage. You can only attack left or right, so you have to line yourself up with the enemies, who can attack you from any direction. The enemies respawn every time you re-enter a room, making it cumbersome to backtrack. And the little blue guys that shoot are way too accurate with their shots compared to the size of their hitboxes; the small hitbox and the player's limited attack range means your approach has to be precise, but their accuracy means your approach has to be fast and you can't walk towards them in a straight line to line up your hit. I'm also bad at games lol so I might be biased on this.
You have me hooked with everything else, I want to see all of it but I can't push through my problems with the combat. If you make a post-jam version I'll come back to it.