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(+1)

Nice chill endless runner skater? Oh wait, it has an ending. Still feels like one. Your strength is definitely in your audio. The sound effects were super on point and that music was great.

The hit detection and visual fidelity of the jump obstacles was really challenging. They seemed to be moving? Almost like a parallax effect with the ground. It was really difficult to get the jumps right. I'm not sure how to fix that though... Maybe get them to stick in place in the ground first so the player can time a jump better? 

Overall, it looks REALLY nice. You put a lot of polish on your strengths and it shows. Great job and well done! :)

(1 edit) (+1)

I completely agree with you, the obstacle spawn mechanic was put in with a random speed modifier originally. The more I played it, the more I felt it didn't quite feel right but wanted to balance the time I had to really fleshing out a full product.

Thank you a ton for the kind words!