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PHANTOM::SYNTAX

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A member registered Jan 19, 2021 · View creator page →

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Thank you very much for taking the time to play it!

That's a great idea! I was chasing pulling the project title as well to add to the executable name instead of a hard code.

Thank you for checking this out so extensively! You're absolutely right about WSL on the build script (it was my first try at tackling build scripts based off an early suggestion from my brother). I need to update the README on a couple of items like this.

Very glad that the native deploy worked better for you!

Oh, wow! Thank you for doing this for the community! Getting to see someone else play it really helps put things into better perspective and lets me see where I could have made a lot of adjustments. That QA stage is soooo important!

Thank you for taking the time to play and comment!

Thank you very much!

Thank you for playing! I noticed the camera glitch occasionally but couldn't reproduce it enough to figure out where to make adjustments to the camera collision. Appreciate the feedback!

Thank you! I think the obstacles need a bit of work after seeing some other comments with similar and doing some replays myself. Really appreciate the feedback!

Thank you for taking the time to play!

Thank you, very much! This was a really great opportunity for me to get a handle on Unity's new input system and just how it handles Event calls in general. The model definitely was not suited for those animations..

My daughter came in and asked if we could play Munchies again today. Definitely gets our seal of approval!

Appreciate you playing! Glad I finally took a chance to do a game jam and have definitely learned a lot so far.

Thank you, very much!

christh had mentioned slow loading as well. I'm wondering if it's the overall game size(?). Will have to see if I can reduce it when posting some additional fixes. Thank you for taking the time to play and apologies for the troubles getting it to load!

I appreciate you taking the time to play and leave feedback!

Hi! Thank you for taking the time to play it! I don't have good answers for the first two questions other than they were free assets that I had available in the project that I felt would be easier to replace further down the road once I fleshed out the meat and potatoes.

Would you mind to elaborate some more (if you have time) on the checkpoints issues you were having? Thank you, again!

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Looks like the final WebGL zip came in at about 65M. I had read that Unity was pretty good about packaging only items that were used in your selected build scenes but I'm sure there is some additional fat trimming I could have done..

*edit* I also chose the speed over the size parameter in the build settings.

I live for happy accidents!

Thank you for the feedback and for playing!

Thank you! I've noticed some of the WebGL games seem to take a moment to load up first time but I wasn't sure if that was my connection or maybe it's an optimization thing(?).

Thank you! I'm looking to add either additional levels and/or bump up the checkpoints to increase the play time. Thank you for the feedback!

Thank you for the feedback!

Great job on the overall style and especially getting the avatar hands in! The sorting is fun (but I did manage to get the test tube stuck in the table on accident). The lighting is great and the room is well laid out for travel which works well with both methods of travel.

Incredible work!

Holy cow! What a great entry. This game screams 100% replay-ability to me! The style is wonderful and consistent throughout and I want to keep coming back for more until I've unlocked everything. 

Fantastic job!

Really a lot to like with this! The visuals and the sound effects are outstanding and the menu and titling all look great. The controls did take a minute to get used to but I think it's great to try new ways of doing things. Moving to the top view camera really helped the excitement level for the bigger battles.

Your team did an excellent job!

This was a lot of fun! I like your loot collection mechanic a lot and having it offer a soft light to show you've missed some is a great way to make someone put themself back in harms way.

Great looking and playing game! I enjoy the overall look and feel, well done!

You did a great job with movement and level design and the look of the game is very well done and consistent! It really gave me a sense of excitement just barely grabbing something and getting back out; definitely some strong replay value. Great job!

You did a great job of capturing the theme! Nice work!

Really enjoyed the vibe (and humor) of this game! Great lighting and challenging boss fight, very well done!

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Fantastic pathfinding! This is a really fun puzzler that can get addicting really quick! Makes me want to replay so I can see if I can figure out multiple solutions.

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I completely agree with you, the obstacle spawn mechanic was put in with a random speed modifier originally. The more I played it, the more I felt it didn't quite feel right but wanted to balance the time I had to really fleshing out a full product.

Thank you a ton for the kind words!

Thank you, very much!