Thank you very much for taking the time to play it!
PHANTOM::SYNTAX
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Thank you for checking this out so extensively! You're absolutely right about WSL on the build script (it was my first try at tackling build scripts based off an early suggestion from my brother). I need to update the README on a couple of items like this.
Very glad that the native deploy worked better for you!
Hi! Thank you for taking the time to play it! I don't have good answers for the first two questions other than they were free assets that I had available in the project that I felt would be easier to replace further down the road once I fleshed out the meat and potatoes.
Would you mind to elaborate some more (if you have time) on the checkpoints issues you were having? Thank you, again!
Looks like the final WebGL zip came in at about 65M. I had read that Unity was pretty good about packaging only items that were used in your selected build scenes but I'm sure there is some additional fat trimming I could have done..
*edit* I also chose the speed over the size parameter in the build settings.
Really a lot to like with this! The visuals and the sound effects are outstanding and the menu and titling all look great. The controls did take a minute to get used to but I think it's great to try new ways of doing things. Moving to the top view camera really helped the excitement level for the bigger battles.
Your team did an excellent job!