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Thanks for the feedback! Been having a bit of difficulty finding a good balance between too easy and too hard. If you have any suggestions feel free to share.

One of the things I tried to do differently this time around was make the very beginning unreasonably easy to make the player feel like they have got the hang of it. Maybe some smaller, cheaper upgrades available toward the beginning would be easier to plan for. Maybe giving the captain one extra skill point in something would make planning for crew upgrades easier.