day 1 (7/9):
though i didn't have much time to work today, i started learning about and practicing some basic gamemaker things (sprites, objects, rooms, object events) and created a mockup room in which a stationary sprite can at least shuffle around! i also learned of a really neat animation that will be perfect (purrfect) for the cat character, which i'm pumped about!! (i'm also still a little undecided on the game's title, but this one is growing on me.)
the mockup:
this is really rough and i think the artstyle might be way too complex for me feasibly pull this off in two weeks, so tomorrow night i want to work on simplifying EVERYTHING. it would take me way too long to get my assets and atmosphere squared away if i got too caught up in rendering things or animating that fox sprite. gotta simplify and stylize! the other sprites will most likely remain silhouetted, but will still need some animations (basic movement & maybe some subtle acknowledging-the-player stuff).
tomorrow i also plan to start the other sprites, get the game planned out more thoroughly, and just do some general organizational/housekeeping things. mostly i just need to keep learning!!! gamemaker is a little intimidating because it's a completely new engine to me, but i'm excited!