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This game could be really good, the player character is really cool, but it's too much of a grind. You can die really easily (which is a good thing for me) but you shouldn't lose everything when it happens, especially given the cost of things. Also the floor/background textures look wrong, not enough distinct from the player and enemies. Some dynamic lighting and shadows would help a lot I think, I believe a darker atmosphere would suit this game a lot. The gameplay feels good though, the theme is well implemented, and the projectile effects are cool, good job there!

Thanks for your comment! In the initial project there were some light effects in the game to make the room darker and player and enemies lighter, but I ran out of time. The  price of items in the shop will be decreased!