Very cool concept that you grow bigger the more enemies you kill. Really nice risk and reward system, because while it is good that you get the coins from the enemies you kill, that also makes you a bigger target, which is easier to hit. Also, I think the sounds you have chosen are really punchy and fit very well do the game. Good job!
Play game
Oversized's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #31 | 3.560 | 3.560 |
Overall | #49 | 3.344 | 3.344 |
Innovation | #57 | 3.240 | 3.240 |
Theme | #66 | 3.440 | 3.440 |
Sfx / Music | #68 | 3.160 | 3.160 |
Design | #74 | 3.320 | 3.320 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I really enjoyed this one. Didn't get a chance to beat it, but I had a lot of fun with that shotgun. My only complaint is sometimes the slimes would spawn over me right after coming into the room after healing. Being able to fight the Slime King directly reminded me of Breathe of the Wild a bit.
Pretty good game, wish the coins disappeared faster when you walk through them!
(Oh and the control scheme is almost unreadable with pink on terrain, consider making a small panel behind it to see it clearly).
It is a but frustrating, when I die, lost all of my coins.
The tutorial is great, but it is very annoying, when it comes up in every death.
BUT
Very clever idea! Really liked the art style! animations, and sfx was so cool.
This game could be really good, the player character is really cool, but it's too much of a grind. You can die really easily (which is a good thing for me) but you shouldn't lose everything when it happens, especially given the cost of things. Also the floor/background textures look wrong, not enough distinct from the player and enemies. Some dynamic lighting and shadows would help a lot I think, I believe a darker atmosphere would suit this game a lot. The gameplay feels good though, the theme is well implemented, and the projectile effects are cool, good job there!
Really liked the game. The growth of the player really makes you have to plan out your strategy and money spending.
I like this game. I don't that many bullet hell rougelikes but do really like them. The amount of enemies you have to kill before getting a new gun makes you really big in the process and the shrink power up doesn't seem to really shrink enough for the price. The color of the text was really hard to see against the background as well so that could use a change.
Absolutely love the character design and game concept. It really felt my choices mattered in this game. Picking up coins could have some effect/sound and the get smaller shop item shrinks the player too little for 50 coins. Or I'm just trash at these types of games. Anyway, great job.
OMG! The Enemy UI is awsome!
Realy, do you have some tipes how i learn how to make it? XD
Furthermor, your art are awsome, the control are very responsible and the sfx/music is pleasant.
Congrats, i realy enjoy your game!
I liked the pace of the game, and also I tried the slime king and realised how puny I was at the start :D
Getting used to bullet dodging made the game even more fun as I progressed. Well done!
Cool Game! The artwork is incredible and the animation and controls were so so smooth. Being able to go between all of the room at my leisure was a nice touch and felt like I had a bit more control over when I wanted to fight! I was the type that tried to go straight into the king's room and oh boy I learned my lesson quick!! Haha I wasn't able to beat him just yet, but will definitely keep trying! Really cool and very neat concept. The rooms had clear purposes that I appreciated as the player! Great Work!
Loved the sprites and controls! It felt really good to move and shoot. Those slimes are so hard to beat with only three hearts haha!
I became a big b o i.
But not big enough...
than I became a bigger B O I
Really like the 8-way movement animation! Mush have been a pain to draw them all!
Well done! Really liked the idea of how you implemented the theme! Good thing the doors were large for me hehe. Also, I loved how you allowed free movement between rooms.
Well done!
Leave a comment
Log in with itch.io to leave a comment.