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Oversized's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #31 | 3.560 | 3.560 |
Overall | #49 | 3.344 | 3.344 |
Innovation | #57 | 3.240 | 3.240 |
Theme | #66 | 3.440 | 3.440 |
Sfx / Music | #68 | 3.160 | 3.160 |
Design | #74 | 3.320 | 3.320 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very cool concept that you grow bigger the more enemies you kill. Really nice risk and reward system, because while it is good that you get the coins from the enemies you kill, that also makes you a bigger target, which is easier to hit. Also, I think the sounds you have chosen are really punchy and fit very well do the game. Good job!
I really enjoyed this one. Didn't get a chance to beat it, but I had a lot of fun with that shotgun. My only complaint is sometimes the slimes would spawn over me right after coming into the room after healing. Being able to fight the Slime King directly reminded me of Breathe of the Wild a bit.
Pretty good game, wish the coins disappeared faster when you walk through them!
(Oh and the control scheme is almost unreadable with pink on terrain, consider making a small panel behind it to see it clearly).
Thanks for your advice and to have tried my game!
It's very difficult but I loved it. A little too much grinding to gain money and I hoped that 1 more health was for max not for current!
Also pink texts are quite hard to read on the background.
Thanks and thank you for your advice! I will reduce the price of some items in the shop and make the text more visible!
It is a but frustrating, when I die, lost all of my coins.
The tutorial is great, but it is very annoying, when it comes up in every death.
BUT
Very clever idea! Really liked the art style! animations, and sfx was so cool.
Thanks! Yes, I forgot to insert a sort of control to start or not the tutorial...
This game could be really good, the player character is really cool, but it's too much of a grind. You can die really easily (which is a good thing for me) but you shouldn't lose everything when it happens, especially given the cost of things. Also the floor/background textures look wrong, not enough distinct from the player and enemies. Some dynamic lighting and shadows would help a lot I think, I believe a darker atmosphere would suit this game a lot. The gameplay feels good though, the theme is well implemented, and the projectile effects are cool, good job there!
Thanks for your comment! In the initial project there were some light effects in the game to make the room darker and player and enemies lighter, but I ran out of time. The price of items in the shop will be decreased!
Really liked the game. The growth of the player really makes you have to plan out your strategy and money spending.
Thanks!
I like this game. I don't that many bullet hell rougelikes but do really like them. The amount of enemies you have to kill before getting a new gun makes you really big in the process and the shrink power up doesn't seem to really shrink enough for the price. The color of the text was really hard to see against the background as well so that could use a change.
Thanks for your comment. At the beginning even the enemies should have drop life points and/or downsize items but I didn't have time to include this feature..... the same goes for the text... Light effects had to be present in order to see better the text but... there was no more time...
Absolutely love the character design and game concept. It really felt my choices mattered in this game. Picking up coins could have some effect/sound and the get smaller shop item shrinks the player too little for 50 coins. Or I'm just trash at these types of games. Anyway, great job.
Thanks! There is an SFX when a coin is picked, maybe it is a little bit quiet... At the beginning even the enemies should have drop life points and/or downsize items but I didn't have time to include this feature.
Really cool game, the initial tutorial is kind of confusin cuz the background color scheme is a little too much but still pretty solid and fun to kill some enemies.
The boss is really hard tho, the health bar is gigantic lol
Hahaha! Thanks! Yes, I was going to add some light effects in the rooms but I didn't have time... and at this moment the tutorial on the floor is hardly visible... I will adjust it.
OMG! The Enemy UI is awsome!
Realy, do you have some tipes how i learn how to make it? XD
Furthermor, your art are awsome, the control are very responsible and the sfx/music is pleasant.
Congrats, i realy enjoy your game!
Thanks! The Enemy UI is a simple control node with two children: a label node with the name and a progress bar node. Thanks again!
I liked the pace of the game, and also I tried the slime king and realised how puny I was at the start :D
Getting used to bullet dodging made the game even more fun as I progressed. Well done!
Thanks!
Here's My Gameplay! 13:10!
Thanks for trying my game!
No problem, it was great!
Nice and smooth controls. I like, that you use projectile. It feels good, to hit the target not jus by pointing and clicking. You need to think about the movement.
Have you tried my game?
Thanks! I'm going to try it!
Cool Game! The artwork is incredible and the animation and controls were so so smooth. Being able to go between all of the room at my leisure was a nice touch and felt like I had a bit more control over when I wanted to fight! I was the type that tried to go straight into the king's room and oh boy I learned my lesson quick!! Haha I wasn't able to beat him just yet, but will definitely keep trying! Really cool and very neat concept. The rooms had clear purposes that I appreciated as the player! Great Work!
Thank you for trying my game and for your comment!
Awesome game!
Thanks!
Loved the sprites and controls! It felt really good to move and shoot. Those slimes are so hard to beat with only three hearts haha!
Hahaha! Thanks!
Nice game. Controls were pretty smooth.
Thanks!
This was fun! I wasn't able to beat the slime king though...
Thanks! Never give up ahahah
I became a big b o i.
But not big enough...
than I became a bigger B O I
Really like the 8-way movement animation! Mush have been a pain to draw them all!
Well done! Really liked the idea of how you implemented the theme! Good thing the doors were large for me hehe. Also, I loved how you allowed free movement between rooms.
Well done!
Thanks a lot!