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Though lacking the theme: Breaking the Rules, I must say I appreciate the UI. The controls are clear straight from the beginning. The icons used for the EMP bar and sprint fatigue are easy to understand. The cashier dings from every GPU pickup gives strong feedback. Only nitpick I have is that no indicator shows the getaway car. Since there are other cars acting as obstacles, it would be easy to confuse them with the getaway car.

Thanks @NPKfertile. I did spawn an indicator on the getaway car once you collect enough GPUs. Might have bugged out.

I'm pretty sure I died before reaching the getaway car. I was thinking more like an arrow that points towards the car to show the general direction the player should work towards to. Your game has the most informative UI out of all the games I tried out from the jam. Great work all around!