I'm pretty sure I died before reaching the getaway car. I was thinking more like an arrow that points towards the car to show the general direction the player should work towards to. Your game has the most informative UI out of all the games I tried out from the jam. Great work all around!
NPKfertile
Recent community posts
Though lacking the theme: Breaking the Rules, I must say I appreciate the UI. The controls are clear straight from the beginning. The icons used for the EMP bar and sprint fatigue are easy to understand. The cashier dings from every GPU pickup gives strong feedback. Only nitpick I have is that no indicator shows the getaway car. Since there are other cars acting as obstacles, it would be easy to confuse them with the getaway car.
Love how the chat box looks and how the text appears. Wall hopping feels a bit tedious because each time you jump off the wall the character moves too far away from it in my opinion. Aerial movement is limited. Only way to change effectively is with the dash. Making the player start the entire level from the beginning upon death feels a bit harsh. Perhaps some checkpoints? I found myself having trouble with sections where the rules that applied to the character were off screen, resulting in having to completely stop on new sections to press all the buttons to make sure which ones work. Great idea about breaking the rules quite literally.