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I bounced off this really hard... The controls were not intuitive and I couldn't make sense of which colors needed to go where. And then when I thought I matched something, the block just raced to the bottom of the track? Isn't that bad? There wasn't any feedback on if something was good or not and checking the cube colors vs the current color often took too long and I missed the window. Or the cube started moving and couldn't be... scored? I don't know what I was doing. Sorry :(

Congrats on finishing a jam and submitting though! That's a big achievement in itself!

That "racing to the end" is actually good, it means you've hit one at the right point in time. I know it lacks somewhat in good feedback, and I have some ideas on how to fix that in mind, but they didn't make it into the Jam release. (As did the suggestion by my testers to provide at least a rudimentary way to define different keys which would be by providing a configuration file to be read. In a first iteration it should just read that file if one was prepared manually and eventually with some sort of setup screen. One of the many things to address when I get to it...)

And yes, blocks are only vulnerable while they sit still on a tile, not while they're moving...