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Not exactly the same because the baked textures should not contain (IMHO) any bloom nor chromatic aberration, otherwise, on games already using some sort of "post effects", the textures would have their bloom "doubled" and probably hard to fix all  theses textures if they are already using some sort of glow / blur!


Of course they have the smalllest feather effect as possible just to avoid noticeable jagged edges and look like "energy" ... if I had  enough time,  wish I  could release  this asset with a  raw output without any post effect and another  output with everything "baked" into the sprite  ...