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(+6)

Anamnesis is a solo journaling game about memory loss. In practice, it's a mystery, but that mystery is one of self-discovery.

The PDF is 10 pages, with a relatively bare layout but a cool cover and a good structure.

You play as a person who has woken up in a state of anamnesis. 

Mechanically, the game uses tarot cards to add detail and color to its story. Gameplay is divided into five acts, with each act consisting of three card draws. Each drawn card is a prompt, giving you a chance to explore another facet of your lost memory.

I think a lot of games would use this framing device to weave in some slow-burn horror, but Anamnesis resists that temptation. There's emotional intensity, but it comes from you, not from the cards. Prompts like "You realize you are crying. Why?" hit hard with an economy of motion. All of their force comes from you.

This can make the game a bit tough and intense, but it swerves in an interesting way at the end, and I don't think it's ultimately about putting the player into an intense emotional state. It's about asking the player to consider who they are.

Overall, this is a really cool solo game that explores a condition rather than a setting. If you like journaling games, emotional intensity, or introspection, I would strongly recommend giving Anamnesis a read.

(+2)

This is such a kind and thoughtful review, thank you!